Development of QR Code-Based Flash Card Media to Improve Learning Outcomes of Grade IV Students
Abstract
The lack of learning media creates a less effective learning atmosphere, resulting in low student learning outcomes. The purpose of this study was to develop and test the feasibility of QR code-based flash card media on cultural diversity material to improve learning outcomes for fourth grade students. Research and development of the ADDIE model were used as research methods using qualitative and quantitative data analysis techniques. The results of the product feasibility test from the material expert validator and media expert showed a score of 89.4% and 97.3% with a very feasible category. The results of the study showed that the development of QR code-based flash card media on cultural diversity material was quite feasible to use during learning activities and could improve student learning outcomes, according to the results of the t-test showing that the sig. 0.000 means that there is a significant difference in learning outcomes in the pre-test and post-test data. This is also supported by the results of the n-gain test of 0.55 with a moderate category indicating an increase in students' pretest and posttest results when using QR code-based flash card media. The novelty of this research is seen from the development of technology in the form of QR code on card media to overcome students' problems in understanding learning materials with attractive designs and innovations.
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References
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